#include "PlayState.h"

void PlayState::update(RockFall* owner, float frameTime)
{
	EntityManager::update(frameTime);
	MessageHandler::update();
	AnimationPlayer::AnimationPlayer();
	ForceRegistry::update(frameTime);
}

void PlayState::draw(RockFall* owner, ID3DXSprite* sprite)
{
	LevelManager::draw(sprite);
	EntityManager::draw(sprite);
}